Author Topic: 12.x  (Read 4836 times)

Brian Greenstone, CEO Pangea

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Re: 12.x
« Reply #15 on: June 19, 2017, 10:45:11 AM »
I'm going to have 12.0.2 ready for beta testing soon.  I'm still trying to fix the weird crashing issues on the connection screen, and I know what's causing it, but I'm just not sure why, so I'm attempting some workarounds.  The problem is caused by the UIAlerts that come up whenever there is a connection problem.  They occasionally crash and I don't know why.

Also 12.0.2 will have Voice Chat turned on for iOS 10 even tho it doesn't work.  I just want to see what other people experience when it malfunctions.

-Brian

James

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Re: 12.x
« Reply #16 on: June 19, 2017, 12:29:36 PM »
I'm going to have 12.0.2 ready for beta testing soon.  I'm still trying to fix the weird crashing issues on the connection screen, and I know what's causing it, but I'm just not sure why, so I'm attempting some workarounds.  The problem is caused by the UIAlerts that come up whenever there is a connection problem.  They occasionally crash and I don't know why.

Also 12.0.2 will have Voice Chat turned on for iOS 10 even tho it doesn't work.  I just want to see what other people experience when it malfunctions.

-Brian
Thanks for all you're doing.  AW is a unique game.  Good to see it getting some attention again.  Now you just need some apple love to give it a kick start again !

Fyi.... that a cute little toggle switch in AW "settings" to toggle off voice chat if they don't like it. 
« Last Edit: June 19, 2017, 12:57:06 PM by James »

Brian Greenstone, CEO Pangea

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Re: 12.x
« Reply #17 on: June 19, 2017, 05:49:55 PM »
 Voice chat is still very broken on iOS 10.  It worked one time, but the next time it froze up as always.

James

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Re: 12.x
« Reply #18 on: June 19, 2017, 06:06:40 PM »
Voice chat is still very broken on iOS 10.  It worked one time, but the next time it froze up as always.
Yep...broken.  Just played a couple against another player with the newest ios and AW beta version.  One was a four player game that you were in, the other a two player  Worked great until I hit the mic button and it came to a screeching hault.   That sucks.   Well... you tried.

Brian Greenstone, CEO Pangea

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Re: 12.x
« Reply #19 on: June 19, 2017, 07:06:11 PM »
I'm hoping the next iOS 11 beta will be out soon, and then I'll try it on there and see if anything is better.

-Brian

James

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Re: 12.x
« Reply #20 on: June 19, 2017, 07:22:58 PM »
I'm hoping the next iOS 11 beta will be out soon, and then I'll try it on there and see if anything is better.

-Brian
We know apple always makes things better....  ha

Brian Greenstone, CEO Pangea

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Re: 12.x
« Reply #21 on: June 19, 2017, 07:40:26 PM »
The good news, however, is that 12.0.2 has not crashed even once on me all day.  Could just be a matter of time, or maybe I finally fixed it... dunno.

-Brian

Brian Greenstone, CEO Pangea

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Re: 12.x
« Reply #22 on: June 19, 2017, 07:57:23 PM »
Going back to the Flake Out penalty that's in 12.0.1, I'm curious to get feedback about the penalty.  It cuts your ammo in half and each hit you take does 500% damage.  Pretty brutal, I know.  Anyone care to suggest alternatives or additions to the penalty?

It should also be noted that the Flake Outs work a little differently than before.  Previously, you only got dinged if you quit in the middle of a game, but now you get dinged if you quit in the middle of a matchup.  Don't worry, you don't get dinged for quitting if the match failed or is in the process of failing.  You only get dinged if you bail while the active connection is in progress and working.  In other words if you see the word "Connected" on the screen you shouldn't flake or it will count against you.  That goes for both the GKMatchmaker screen, and the Chalkboard screen.

-Brian

James

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Re: 12.x
« Reply #23 on: June 19, 2017, 08:28:34 PM »
Going back to the Flake Out penalty that's in 12.0.1, I'm curious to get feedback about the penalty.  It cuts your ammo in half and each hit you take does 500% damage.  Pretty brutal, I know.  Anyone care to suggest alternatives or additions to the penalty?

It should also be noted that the Flake Outs work a little differently than before.  Previously, you only got dinged if you quit in the middle of a game, but now you get dinged if you quit in the middle of a matchup.  Don't worry, you don't get dinged for quitting if the match failed or is in the process of failing.  You only get dinged if you bail while the active connection is in progress and working.  In other words if you see the word "Connected" on the screen you shouldn't flake or it will count against you.  That goes for both the GKMatchmaker screen, and the Chalkboard screen.

-Brian
I'm all for it as long as it's not until you get the connected message and as long as the perpetrator gets a warning so they know why they're being punished.  I don't know how it works now but it should probably be for a certain length of time (like a week).  Those that are habitual offenders probably play a lot and a week will seem like an eternity.
« Last Edit: June 19, 2017, 08:38:33 PM by James »

Brian Greenstone, CEO Pangea

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Re: 12.x
« Reply #24 on: June 19, 2017, 10:04:56 PM »
Well, it lasts for as long as their flake ratio is too high.  As soon as they start playing games without flaking it'll bring the ratio down and they can play normally again.

-Brian

James

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Re: 12.x
« Reply #25 on: June 19, 2017, 10:18:25 PM »
Well, it lasts for as long as their flake ratio is too high.  As soon as they start playing games without flaking it'll bring the ratio down and they can play normally again.

-Brian
Ah.. so based on that a person who has a 5000 game history can flake a lot more than someone with 200 games payed. If they've played a lot of games it would be really hard to change that %.

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Re: 12.x
« Reply #26 on: June 20, 2017, 07:28:12 AM »
Yeah, I thought about that too.  The more you play the more difficult it is for the ratio to matter.  You could flake 50 times in a row without it mattering.  I'll have to think about how to handle that.

-Brian

James

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Re: 12.x
« Reply #27 on: June 20, 2017, 07:53:16 AM »
Yeah, I thought about that too.  The more you play the more difficult it is for the ratio to matter.  You could flake 50 times in a row without it mattering.  I'll have to think about how to handle that.

-Brian
Unless there's a simple way to go by the flake count.  (20 flakes and you get a one week vacation to AW flaker resort).

Brian Greenstone, CEO Pangea

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Re: 12.x
« Reply #28 on: June 20, 2017, 08:44:25 AM »
Yeah, I'm working on the code now.  I'm going to make the flake ratio only count over a short period of time, like 5 days.  So, it'll be a ratio of just that time in history, not the lifetime.

-Brian

James

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Re: 12.x
« Reply #29 on: June 20, 2017, 09:43:25 AM »
Yeah, I'm working on the code now.  I'm going to make the flake ratio only count over a short period of time, like 5 days.  So, it'll be a ratio of just that time in history, not the lifetime.

-Brian
That works !