Author Topic: Brian Greenstone Retiring - Pangea Looking for a Buyer  (Read 2529 times)

Brian Greenstone, CEO Pangea

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Brian Greenstone Retiring - Pangea Looking for a Buyer
« on: April 06, 2016, 07:46:04 AM »
April 6, 2016:   Pangea Software For Sale -  Brian Greenstone Announces Retirement from Programming

Normally, when Pangea Software has something to announce we will send out a formal press release, but because of the subject of today’s announcement I thought it more appropriate to send out a more personal, open letter instead.  Programming and making video games has been my entire life for almost three decades.  I started making video games in 1982, and formed Pangea Software in 1987.  So, it is with great hesitation that today I am announcing my retirement, and that Pangea Software is for sale.

This process started about a year ago when my wife and I started a side business / hobby called ‘Greenstone Fine Mineralia’.  Two years ago I would have never imagined that I would be in the fine mineral and fossil business, but somehow it just happened, and we are loving it!  The hobby has become a full time job, so for the last five months I have had no time to do much other than work on growing our new business.  I’m at that point in life where making gobs of money is no longer a top priority, so even though the mineral business is more of a money “pit” than a money “tree” it really doesn’t matter because this new occupation has opened my mind to a whole new world of things to explore.  I get to spend time in the garage building our display cases, and we get to travel and meet great people from all over the world.  Basically, my life has become one giant treasure hunt, and it’s very exciting!

I am extremely grateful to Apple and our fans who have supported us over the years, and I have no plan to just abandon them.  I will continue to support and update the existing games, fix bugs, and improve features here and there as time permits, but I will not be doing any new development.  My hope is to find a buyer for Pangea Software who can continue to move things forward - hopefully in ways I was never able to.  In a way this as a ‘Willy Wonka’ situation because I’m not just going to sell Pangea Software to the highest bidder.  I’m more interested in finding someone who will treat the company right, and make it better than it ever was before.  Therefore, I’m asking any interested parties to contact me directly at to discuss acquisition possibilities.  Pangea still has a decent revenue stream, and lots of IP assets, not to mention a contact network that many developers would cut off their right leg to get.

So, in closing I would just like to say ‘Thank You!  Thank You!  Thank You!” to everyone at Apple who has had our backs over the years, and to all of our customers and fans who have allowed me to have the best career in this business that anyone could ever have hoped to have.

-Brian Greenstone
President & CEO, Pangea Software, Inc.


Background Information on Pangea Software:

Pangea Software was founded in Austin, Texas on December 17, 1987.  The company first made its mark on the Apple ][gs platform with the very successful and popular game ‘Xenocode’.  Later the company shifted to doing games for the Mac, and soon Pangea Software became a primary game bundle supplier to Apple. Every consumer Mac that shipped from 1995 through 2006 had at least one Pangea game bundled on it.  Games such as Power Pete, Bugdom, Nanosaur, and Otto Matic became widely known thanks to the incredible distribution of the early iMacs from Apple.  When the iPhone OS SDK became available in early 2008, Pangea Software was one of the first companies seeded with it, and they presented Enigmo and Cro-Mag Rally at the 2008 WWDC keynote address.

In all, Pangea released 14 games for the Mac, and 17 games for iOS, not including several non-game utilities for both platforms.  More information can be found on the Pangea Software web site at or by contacting Brian Greenstone at