Author Topic: 7.5.1  (Read 7941 times)

DannyBoy

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Re: 7.5.1
« Reply #15 on: July 06, 2014, 09:49:56 AM »
FYI: 72.6% are on 7.5.1, with only 6.4% on 7.5.  That's the same number that are still on 7.0.2, so I think it's safe to say that pretty much everyone actually playing multiplayer is on the latest build now.

-Brian
Good to hear!  I have noticed the improvement.

MikeInMaine73

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Re: 7.5.1
« Reply #16 on: July 09, 2014, 07:20:51 PM »
How do you update?

Brian Greenstone, CEO Pangea

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Re: 7.5.1
« Reply #17 on: July 09, 2014, 08:29:31 PM »
Just go to the App Store and check for updates like you would for any other app.

-Brian

BK

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Re: 7.5.1
« Reply #18 on: July 10, 2014, 08:14:17 AM »
Brian, with the rapid fire for aces given back, and the secret formula to determine who an ace is..did you give non-aces a more effective edge with darts and rubber bands? For example, as an ace, I feel the darts from a non-ace have MUCH more explosive power and kill me instantly when I get loaded up by an opponent than verses an ace loading me up in the same manner. I don't think I'm imaging things..

Brian Greenstone, CEO Pangea

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Re: 7.5.1
« Reply #19 on: July 10, 2014, 09:06:02 AM »
The darts and the other ammo are no different.  The only thing to remember is that newbies have a health advantage which diminishes as they become less newbie.  But if you're playing a totally new player then odds are your ammo will only do 1/3rd the damage it normally would.

-Brian

BK

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Re: 7.5.1
« Reply #20 on: July 10, 2014, 10:05:28 AM »
The darts and the other ammo are no different.  The only thing to remember is that newbies have a health advantage which diminishes as they become less newbie.  But if you're playing a totally new player then odds are your ammo will only do 1/3rd the damage it normally would.

-Brian
I understand that..I'm saying, because the aces have rapid fire, your timing for ammo hits is now 9 per second. It seems to me that with the aces, each dart is exploding in a sequential manner, a certain time after each individual dart hits it explodes. When a non-ace fires darts, they seem to explode all at once and instantly kill you after certain time frame. Could there be a setting off kilter because of the difference between aces and non-aces???

Brian Greenstone, CEO Pangea

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Re: 7.5.1
« Reply #21 on: July 10, 2014, 10:10:54 AM »
There's actually no limit on rapid-fire at all.  The limit is on how rapidly the rubberbands can cause damage.  You can shoot all the rubberbands that you want, but when a Player is hit by one they become invincible for 1/9th of a second, so if another one hits them during that time it won't hurt them.  The rubberbands are the only weapon that do that.  The if you load someone up with 15 darts and they all go off at once then all 15 count as a hit, and that player is going down.

-Brian

BK

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Re: 7.5.1
« Reply #22 on: July 10, 2014, 10:14:08 AM »
Ok, thanks

Bize1970

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Re: 7.5.1
« Reply #23 on: July 15, 2014, 06:13:17 AM »
Brian, I look far enough away from the wall but I get taken out at 1:02 for being to close? You be the judge.

https://www.kamcord.com/v/4pcHvdEtHv7



Brian Greenstone, CEO Pangea

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Re: 7.5.1
« Reply #24 on: July 15, 2014, 08:09:30 AM »
Huh... that's weird.  I've never seen a collision bounds issue with the Fighter before.  Could be the same length-to-width issue that we had with the Javelin at one point.  I'll have to investigate.

-Brian

DannyBoy

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Re: 7.5.1
« Reply #25 on: July 15, 2014, 05:09:55 PM »
Huh... that's weird.  I've never seen a collision bounds issue with the Fighter before.  Could be the same length-to-width issue that we had with the Javelin at one point.  I'll have to investigate.

-Brian
Actually, I run into that pretty often in the tubular. Sometimes I realize the wingspread is just too much, but here's an example that goes beyond that.

https://www.kamcord.com/v/9zaTOyBftn6/


Bize1970

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Re: 7.5.1
« Reply #26 on: July 15, 2014, 06:08:00 PM »
Huh... that's weird.  I've never seen a collision bounds issue with the Fighter before.  Could be the same length-to-width issue that we had with the Javelin at one point.  I'll have to investigate.

-Brian

Thanks for checking.

DannyBoy's looks worse than mine.

Bize1970

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Re: 7.5.1
« Reply #27 on: July 16, 2014, 11:09:41 AM »
Huh... that's weird.  I've never seen a collision bounds issue with the Fighter before.  Could be the same length-to-width issue that we had with the Javelin at one point.  I'll have to investigate.

-Brian

Hasn't happened since so it must of been a fluke in that particular match.

BK

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Re: 7.5.1
« Reply #28 on: July 17, 2014, 08:17:01 PM »
I had the same issue with the tube and quad a few days ago..not since though.