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Air Wings / Weirdness
« Last post by Brian Greenstone, CEO Pangea on May 28, 2017, 01:04:38 PM »
Every so often someone reports an issue where the other player appears to be invincible.  No ammo shots seem to do any damage.  I've gotten these reports for at least 3 years, but I've never ever seen it happen until just now.  I was playing a 4-way match with someone named VINNY.  When VINNY got down to his last life nothing I shot at him did any damage at all.  Even suction cups which were clearly stuck to him.  The only thing that seems to damage him was ramming him.

So, at the end I rematched him.  Same thing.  When he got down to his last life he became invincible.

Anyone else ever seen this pattern?

-Brian
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Air Wings / Re: Air Wings 11.2
« Last post by Brian Greenstone, CEO Pangea on May 28, 2017, 12:17:01 PM »
11.2 has been submitted.
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Air Wings / Re: Air Wings 11.2
« Last post by James on May 22, 2017, 10:02:24 PM »
Wow!  Impressive!   Especially after all this time. It really is a unique game.  Too bad it's been a constant battle with Apple. 
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Air Wings / Re: Air Wings 11.2
« Last post by Brian Greenstone, CEO Pangea on May 22, 2017, 08:54:49 PM »
Believe it or not Air Wings still averages about 9,000 unique players per day.  More on week new.
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Air Wings / Re: Air Wings 11.2
« Last post by James on May 22, 2017, 08:49:25 PM »
That's five times more people than actually play the game these days!  LOL  :D
Sorry couldn't resist.   I think that's plenty.  You could always tweek it later.
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Air Wings / Re: Air Wings 11.2
« Last post by Brian Greenstone, CEO Pangea on May 22, 2017, 08:41:35 PM »
I currently have it set to 120,  but that seems like overkill.  Dunno... how many do you think it should remember?
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Air Wings / Re: Air Wings 11.2
« Last post by James on May 22, 2017, 08:33:02 PM »
Sounds like a step in the right direction!  Hope this all works out.  How many "previous games" will it store?  Too bad you may have to scroll back 50 games to play someone you haven't played in a while. I miss the old "friend" list.  Maybe there will be a way to save someone in a new "friend list" for easy access.  Just brainstorming....
Thanks
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Air Wings / Air Wings 11.2
« Last post by Brian Greenstone, CEO Pangea on May 22, 2017, 01:28:10 PM »
Here's the latest on the next version which I'll submit next week:

• Voice Chat didn't work out.  It's still broken on iOS 10, and my bug report that I filed with Apple last year says "Duplicate" which means another developer reported the same malfunction.  So, it's up to Apple to fix voice chat before we can bring that back.

• I've implemented my own Invite / Rematch system which makes up for some of what Apple did to Game Center in iOS 10.  Now, every time you play a game it remembers who you played and stores it in a list.  When you start a game on the Main Menu you are presented a new screen where the old "2 Player / 4 Player" screen used to be.  Instead you are given the option of Auto-Match or Re-Match.  If you select Re-Match it brings up a dialog showing all the players that you have played.  The list is sorted by most recent.  Here you can select up to 3 players to rematch.  From here it's up to Game Center because it sends the game invitations out to those players via the usual method.  So, now it's much easier to play people again, and they don' have to be in your address book!

-Brian
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Air Wings / Re: Voice Chat on iOS 10
« Last post by Brian Greenstone, CEO Pangea on May 21, 2017, 12:01:31 PM »
Well, so much for voice chat.  I've been testing the internal build of 11.1.1 and it appears Apple still hasn't fixed the problem.  I just got matched up with someone running the game on iOS 9 so it did a voice chat session and I got the same old problem where the game slows down to about 2 frames per second and then entirely locks up.  This is what happens with Voice Chat on iOS 10, and Apple will probably never fix it, so I'm going to have to disable it again for iOS 10.  Bummer.

-Brian
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Air Wings / Re: New version
« Last post by Brian Greenstone, CEO Pangea on May 19, 2017, 08:36:53 AM »
Yes, that is a good thing.  The code now detects a certain malfunction rather than letting it continue.  This should stop happening when all players in the match are on the new version.
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