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Messages - tux_peng

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General Mac & Mac App Store Talk / Re: Windows/Linux?
« on: January 18, 2018, 03:22:44 PM »
Thank-you, your replies are always so prompt.

Old games are kinda in right now, look at the success of yooka-laylee or ratchet & clank.  3d platformers are coming back.

General Mac & Mac App Store Talk / Windows/Linux?
« on: January 18, 2018, 02:13:44 PM »
Just wondering if it looks like you'll ever get another company to port your games to windows/linux since IFD disappeared.  I would love to play bugdom, cromagrally & ottomatic on Linux.

Would Pangaea ever have interest in multiplatform development?  There is the quesa library that was use to port bugdom & nanosaur, and the engine for your newer games must be portable as IFD ported otto & bug2.  There are even engines already out there like Godot, crystalspace & appgamekit

Bugdom & Bugdom 2 / Re: Ripping the soundtrack
« on: December 23, 2017, 12:58:31 PM »
Mac version has aiff files

Bugdom & Bugdom 2 / A modern version of bugdom?
« on: November 11, 2017, 10:53:17 AM »
You can run the IFD windows port in WINE on most systems, but it is stuck at 640x480 and IFD is out of business so you can't buy new registration.  A rerelease in something like the GoDot engine would be ideal. If that was implausible, it could be ported with, a modern library that is compatible with Apple's old quickdraw3D API.  Both Godot & quesa are under BSD type licensees- so are no cost

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