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Messages - Brian Greenstone, CEO Pangea

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16
Air Wings / Re: Air Wings 13.0
« on: December 30, 2017, 02:25:35 PM »
I think this morning's build will finally squash the crashing.  So far there have been no crashes according to TestFlight and Xcode's crash logger which is a good sign.


-Brian

17
Air Wings / Re: Air Wings 13.0
« on: December 26, 2017, 05:44:00 PM »
I'm currently submitting the first test build of 13.0 to TestFlight.  I suspect it may be a couple of days before its available since Apple is on vacation right now.

I have removed the GKMatchmaker dialog and replaced it with a simple screen that says "Connecting Players..."  No frills.  It just connects in the background and then proceeds to the usual connection screen that shows the player names and stats.  So far this seems to fix a lot of things.  I haven't had the game crash at all since getting rid of the GKMatchmaker dialog, and as a side effect it's now connecting to players much more reliably because it's giving me back some control over that instead of having GKMatchmaker do all of it.  The downside is that there's no longer any control over the number of players in the match, and you cannot invite friends, nor can you connect over bluetooth.  All that functionality was built in to GKMatchmaker's dialog.

So, I'll send this build out to the usual beta testers once Apple lets me, but in the meantime I'm still looking for more testers!  PLEASE PLEASE PLEASE send me your email address so I can add you to TestFlight so we can see if this new build really fixes anything before I put more work in to it.

Thanks,

-Brian

18
Air Wings / Air Wings 13.0
« on: December 21, 2017, 12:40:43 PM »
Once I get back from Christmas I plan on tackling the constant crashing issue by bypassing Apple's GKMatchmaker dialog entirely.  This dialog is responsible for 95% of the Air Wings crashing in iOS 11, and for the last 6 months I've done everything I can to try and work around it, but to no avail.

Luckily, however, there is a way in Game Center to create your own custom matchmaker dialog.   If Apple's bug is in the GKMatchmaker dialog itself then this should fix the problem, but if the bug is in the actual matchmaking machinery under the hood then it won't make any difference.  Also, some functionality will be lost by doing our own custom dialog, but the benefits should outweigh the losses.

Anyway, if this works out it'll be v13.0 and I'll be looking for beta testers.  If you're not already on our beta list from the previous versions and want to help just let me know your email address and I'll add you to TestFlight.

Thanks,

-Brian

19
Cro-Mag Rally / Re: CroMag not launching on iphone x
« on: November 22, 2017, 08:35:49 AM »
Sorry about the verification, but this site gets spammed a lot, so we had to put in a few levels of security to stop that.  It will only do that for the first couple of posts, and then it stops asking.

Anyway, Cro-Mag is running fine here on my iPhone X, and I cannot reproduce any issues.  Have you tried deleting the app and reinstalling it?

-Brian

20
Unfortunately, there is no way to recompile those games for 64-bit because they are Carbon.  Updating them to Cocoa would be a huge undertaking, and that's the only way to get them to recompile because Apple took Carbon support out of Xcode a few years ago.

-Brian

21
Bugdom & Bugdom 2 / Re: Juicy J sampled Bugdom music
« on: November 19, 2017, 08:17:48 AM »
Pretty close :)

22
Air Wings / Air Wings "Complete"
« on: November 16, 2017, 09:32:07 AM »
The new App Store has pretty much eliminated any possibility of discoverability, and the app ranking no longer plays any significant role (thanks Apple for making it *worse* then before).  As a result there's no longer any problem with splitting up Air Wings into two different SKU's the free version and a paid version.  Previously, we would have never done this because we needed everyone downloading the same app in order to increase our rankings, but now that doesn't matter.

So, what I'm thinking about doing is creating a Paid "Air Wings Complete" version which would not have any in-app purchases or ads.  It would be the entire game all up-front for one price.

I'm still working on updating all the other games for the iPhone X, but once that's complete I may get this done.  Not sure if it will have any effect on anything, but we'll see.

-Brian

23
Air Wings / Re: Player Skill Groups
« on: November 16, 2017, 09:28:46 AM »
There's no way to selectively block players in Game Center.

24
Air Wings / Re: Player Skill Groups
« on: November 11, 2017, 09:18:12 AM »
I'll look into it, but nothing whatsoever changed in the game code.  The last 2 updates were just UI updates for iPhone X, and I haven't been any issue here with anyone I've been playing against.

-Brian

25
Air Wings / Re: 12.3.1
« on: October 22, 2017, 10:14:57 AM »
Hard to say - I don't know what makes the accelerometer hardware freak out in the first place, so I don't know what the correlations might be.  I just know that Apple doesn't seem to give a crap about fixing anything anymore.

-Brian

26
Air Wings / Re: 12.3.1
« on: September 30, 2017, 09:01:12 AM »
Apple finally approved the beta.  I've submitted the latest build which is now available on TestFlight.

-Brian

27
Air Wings / Re: 12.3.1
« on: September 30, 2017, 07:56:17 AM »
Well, 2 days in and Apple still hasn't approved the TestFlight beta... WTF.  I already have another build.  If Apple doesn't get on this soon I may just submit it to the store.

28
Air Wings / 12.3.1
« on: September 28, 2017, 04:00:02 PM »
I'm going to push out a TestFlight build for 12.3.1 to all the testers, so please be sure you still have TestFlight installed.

I made some changes which I want to test to see if it reduces the number of crashes in the game.

Look for the new test version soon...

-Brian

29
Air Wings / Re: Ios11
« on: September 22, 2017, 08:35:55 AM »
Probably not iOS 11, but just another random hardware glitch.  I've been running iOS 11 here for months and haven't seen any controls issues on any devices.  Those crazy gyro issues pop up randomly every so often and I've always found rebooting the device to fix them.  On older devices (4+ years) the gyros and such seem to start failing and eventually just go bad.

-Brian

30
Air Wings / Re: Mobile update incomapability
« on: September 10, 2017, 12:39:33 PM »
What problems? I don’t recall any issues like that... ever.

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