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Messages - Brian Greenstone, CEO Pangea

Pages: [1] 2 3 ... 140
1
Air Wings / Re: Air Wings 13.0
« on: Today at 07:43:08 AM »
It's crashing in the middle of a game?  Huh.   I haven't had any reports of this in ages, and I have not seen that here myself.  I'm testing a new build here which removes the AskingPoint framework (the thing that asks is you like the game at launch).  They haven't updated that thing in years, so I've been wondering if it's the cause of any crashes.  So far it hasn't crashed at all in almost a week, but I've had this happen before only to crash like crazy once the update is released, so I'm still testing it to be sure.

-Brian

2
Air Wings / Re: Air Wings 13.0
« on: January 14, 2018, 01:16:40 PM »
To be honest, it didn't look like anyone was actually using that feature anyways.  Think of it as one more reason to update to iOS 11.

-Brian

3
Air Wings / Re: Air Wings 13.0
« on: January 13, 2018, 02:46:46 PM »
Yes because screen recording is built-in to iOS 11 now, so it didn’t seem necessary and it was just cluttering up the

4
Air Wings / Voice Chat gone forever
« on: January 05, 2018, 02:38:55 PM »
I noticed in Apple's Game Center docs they are now classifying Voice Chat as "Deprecated".  I guess this was easier than fixing it.  It's gone for good unless there's a 3rd party alternative.

https://developer.apple.com/documentation/gamekit/gkvoicechatservice

-Brian

5
Air Wings / Re: Air Wings 13.0
« on: January 05, 2018, 08:37:47 AM »
So far I have not been able to get 13.0.2 to crash at all anywhere whatsoever.  Anyone else?

-Brian

6
Air Wings / Re: Air Wings 13.0
« on: January 04, 2018, 05:55:35 PM »
13.0.2 just got approved (record time - like 20 minutes to get approved).  It has more Apple bypasses which seem to make the game more stable.  Plus, I added some additional particle effects in for some weapons.

-Brian

7
Air Wings / Re: Air Wings 13.0
« on: January 04, 2018, 07:24:15 AM »
The old matchmaker is *definitely* unstable.  The new one is the way to go.  It might still crash once in a while, but not like the old one.

-Brian

8
Air Wings / Re: Air Wings 13.0
« on: January 03, 2018, 03:01:29 PM »
Yeah, you maybe right.  I don't get it - we tested this version for a week, and it wasn't crashing at all - at least during connection.  But now that it's out it's crashing just as much as before I think.  Maybe a little less.  Either way, I don't get it.  Was working great in beta.

-B

9
Air Wings / Re: Air Wings 13.0
« on: January 02, 2018, 11:25:06 AM »
Air Wings v13.0 just got approved!  It should start appearing on the App Store within the hour. 

10
Air Wings / Re: Air Wings 13.0
« on: December 31, 2017, 09:37:39 AM »
I'm almost ready with this new version, and this morning I added one last thing:  Pro Tips.  Now, when you're waiting for a match it shows some random tips at the bottom of the screen.  The ones I have now are these:

1.  Any upgrade removes ads.
2.  Suction cups can't hurt the squirrel.
3.  Bonus coins also give you speed, health, and ammo.
4.  Redeem your Reward Points for free planes.
5.  Tell your friends to get more players online

Does anyone else have any other tips you think I should add in?

-Brian

11
Air Wings / Re: Air Wings 13.0
« on: December 30, 2017, 07:43:34 PM »
The 2 or 4 player option has been gone for a very long time - probably a year.  If you use the GKMatchmaker dialog you can manually control the number of players in the match, but that's the only way to do that anymore.

-Brian

12
Air Wings / Re: Air Wings 13.0
« on: December 30, 2017, 02:48:00 PM »
You mean no option for Invites, right?   The new system is actually exactly the same as the other in that it tries to find 4-way matches, but will take whatever it can find.  It's all the same under the hood, the only thing different is that it's not using GKMatchmaker to display what's going on, and it also removes the ability to Invite friends since that's a GKMatchmaker thing.  That's the main reason why I put in a toggle switch in the settings to go back to GKMatchmaker - so anyone who needs that capability can go back to it.

-Brian

13
Air Wings / Re: Air Wings 13.0
« on: December 30, 2017, 02:25:35 PM »
I think this morning's build will finally squash the crashing.  So far there have been no crashes according to TestFlight and Xcode's crash logger which is a good sign.


-Brian

14
Air Wings / Re: Air Wings 13.0
« on: December 26, 2017, 05:44:00 PM »
I'm currently submitting the first test build of 13.0 to TestFlight.  I suspect it may be a couple of days before its available since Apple is on vacation right now.

I have removed the GKMatchmaker dialog and replaced it with a simple screen that says "Connecting Players..."  No frills.  It just connects in the background and then proceeds to the usual connection screen that shows the player names and stats.  So far this seems to fix a lot of things.  I haven't had the game crash at all since getting rid of the GKMatchmaker dialog, and as a side effect it's now connecting to players much more reliably because it's giving me back some control over that instead of having GKMatchmaker do all of it.  The downside is that there's no longer any control over the number of players in the match, and you cannot invite friends, nor can you connect over bluetooth.  All that functionality was built in to GKMatchmaker's dialog.

So, I'll send this build out to the usual beta testers once Apple lets me, but in the meantime I'm still looking for more testers!  PLEASE PLEASE PLEASE send me your email address so I can add you to TestFlight so we can see if this new build really fixes anything before I put more work in to it.

Thanks,

-Brian

15
Air Wings / Air Wings 13.0
« on: December 21, 2017, 12:40:43 PM »
Once I get back from Christmas I plan on tackling the constant crashing issue by bypassing Apple's GKMatchmaker dialog entirely.  This dialog is responsible for 95% of the Air Wings crashing in iOS 11, and for the last 6 months I've done everything I can to try and work around it, but to no avail.

Luckily, however, there is a way in Game Center to create your own custom matchmaker dialog.   If Apple's bug is in the GKMatchmaker dialog itself then this should fix the problem, but if the bug is in the actual matchmaking machinery under the hood then it won't make any difference.  Also, some functionality will be lost by doing our own custom dialog, but the benefits should outweigh the losses.

Anyway, if this works out it'll be v13.0 and I'll be looking for beta testers.  If you're not already on our beta list from the previous versions and want to help just let me know your email address and I'll add you to TestFlight.

Thanks,

-Brian

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