Author Topic: New Scoring For 2.1  (Read 2887 times)

Brian Greenstone, CEO Pangea

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Re: New Scoring For 2.1
« Reply #30 on: May 22, 2012, 05:09:20 PM »
Unfortunately, Apple doesn't have any way tomdonthatbin Game Center.  It's really very limited, and I hope they improve this in a future update of e OS.

Marvinolicious

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Re: New Scoring For 2.1
« Reply #31 on: May 22, 2012, 11:44:09 PM »
Hi Brian,
Thank you creating my favorite iPad game!

After i win a game in order to get out of the game I just kill myself. I noticed that there's a penalty of 50 points for tht which doesn't make sense to me.

I am begging you for a new room that has an upstairs and a downstairs.

Please allow players to select certain rooms where they don't want to play. I always flake out of the Maze personally. Just don't like it.

Thanks again.

Shawn-e-c

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Re: New Scoring For 2.1
« Reply #32 on: May 23, 2012, 12:53:45 AM »
if you win, just press the screen a couple of times... no need to off yourself

Lither unleashed

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Re: New Scoring For 2.1
« Reply #33 on: May 23, 2012, 01:02:33 AM »
if you win, just press the screen a couple of times... no need to off yourself

EXACTALY!!!

jarrodlsb

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Re: New Scoring For 2.1
« Reply #34 on: May 23, 2012, 03:41:30 AM »
Hi Brian,

I notice that I am not being rank even I had play 10 games and won all of them after the introduction of V2.1.
May I know what is the reason? My other friends also face the same problem. It is because we did not update to the
latest OS of 5.1?

This really discourage me on playing this fantastic games.

Lither unleashed

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Re: New Scoring For 2.1
« Reply #35 on: May 23, 2012, 04:44:45 AM »
I made another profile when I had some issues with points because of a gamecenter function once, I just used that profile on a 3GS I have here on iOS 5.0.1 and my scores are showing fine... Only problem I have is I scored 17800 or close to that and it shows my best battle score at 17000 exactly, kinda wired but I don't know what iOS it is it using but I can confirm at least one update behind still works ok

jarrodlsb

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Re: New Scoring For 2.1
« Reply #36 on: May 23, 2012, 05:08:12 AM »
I see. OK i hope that Brian can solve the no ranking issue as this really happen to 4 of my friends that I add them as battle's friend.

Brian Greenstone, CEO Pangea

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Re: New Scoring For 2.1
« Reply #37 on: May 23, 2012, 06:50:01 AM »
Hi Brian,

I notice that I am not being rank even I had play 10 games and won all of them after the introduction of V2.1.
May I know what is the reason? My other friends also face the same problem. It is because we did not update to the
latest OS of 5.1?

This really discourage me on playing this fantastic games.

Be sure that you're looking at the correct leaderboard, and also check your Flake Out ratio in your Stats.  If the ratio is high then your scores don't get posted.

-Brian


(:mwendt:)

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Re: New Scoring For 2.1
« Reply #38 on: May 23, 2012, 02:38:36 PM »
I'm really liking the new scoring overall.

I think it would be great if the determination for "cause of death" were a little smarter. If something explodes near you, but not as a direct hit (pencil, dart, or firecracker), the force of the blast changes your flight path. If this ends up pushing you into something that kills you, you get the self-kill penalty, and your opponent doesn't get credit for the kill.

Obviously, there's logic to change the flight path, and there's logic to determine who fired what (so the fifteen points can be awarded).

Would it be possible to use those two pieces of information to award one player the kill and not penalize the other for the non-self-kill?

Brian Greenstone, CEO Pangea

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Re: New Scoring For 2.1
« Reply #39 on: May 23, 2012, 02:41:09 PM »
I'm really liking the new scoring overall.

I think it would be great if the determination for "cause of death" were a little smarter. If something explodes near you, but not as a direct hit (pencil, dart, or firecracker), the force of the blast changes your flight path. If this ends up pushing you into something that kills you, you get the self-kill penalty, and your opponent doesn't get credit for the kill.

Obviously, there's logic to change the flight path, and there's logic to determine who fired what (so the fifteen points can be awarded).

Would it be possible to use those two pieces of information to award one player the kill and not penalize the other for the non-self-kill?

Yeah, I've been thinking about this for a while, but I wasn't sure if I could really make it accurate enough to make sense to anyone.  It might be worth pursuing, however, because I know I've "killed" a lot of people that way:  making them crash.  I feel like I should get points for that.

-Brian

(:mwendt:)

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Re: New Scoring For 2.1
« Reply #40 on: May 23, 2012, 02:54:36 PM »
...and I've been killed that way many times! (I'm not terribly good yet.)

Speaking of that, I suddenly jumped from #3000ish to #150ish. Did you pull 2.0 scores or something?