Author Topic: Yikes, has anyone tried this on an Intel Mac?  (Read 6118 times)

Ottobot

  • Guest
Yikes, has anyone tried this on an Intel Mac?
« on: December 12, 2010, 01:38:21 PM »
I was a little skeptical of installing Cro-Mag Rally on my MacBook Pro, as there was no universal binary version of it. So I gave it a shot along with Billy Frontier hoping Rosetta would take care of that issue. Billy Frontier, which also isn't universal binary, seems to work perfectly fine.

But upon opening Cro-Mag Rally, this pops up...

Quote
aglChoosePixelFormat failed! Check that your 3D accelorator is OpenGL compliant, installed properly , and that you have the latest drivers.

And on top of that, the Cro-Mag updater doesn't seem to detect the game's data folder, despite the two being in the same folder together.

The game is pretty old anyways, as it predates Mac OS X.

Muel

  • Guest
Re: Yikes, has anyone tried this on an Intel Mac?
« Reply #1 on: February 26, 2011, 02:23:54 AM »
In answer to your post: No I have not tried it but weekend warrior working seems good.

Fordcars123

  • Guest
Re: Yikes, has anyone tried this on an Intel Mac?
« Reply #2 on: March 24, 2012, 08:18:15 PM »
Cro-mag-rally was originally built for quickdraw. Then, Pangea Software put it on opengl but that's years back. Try re-downloading it from they're website and enter your serial number.